Updates

News & updates

Partnerships, projects, and what we are building next.

February 2026

Form Studios Partners with MetaTailor at GDC 2026

We're at GDC 2026 in San Francisco, partnering with MetaTailor to showcase live game cinematics demos featuring our end-to-end mocap and Unreal Engine pipeline.

GDCGame CinematicsMetaTailorMotion Capture
November 21, 2025

Form Studios Expands Into Motion Capture and Game Cinematics

Form Studios is expanding into motion capture and real-time game cinematics. Our new short film Conquest showcases what is possible with OptiTrack performance capture and full Unreal Engine rendering.

Motion CaptureGame CinematicsOptiTrackUnreal Engine
November 18, 2025

Every Virtual Production Stage Is Not Created Equal

Choosing a virtual production stage goes beyond wall size and price. This breakdown explains the tech, the workflow, and the team that actually impact your shoot.

Virtual ProductionLED VolumeEducation
October 23, 2025

The Future of Spatial Scans in Virtual Production

Discover how spatial scans, Gaussian Splats, and tools like Volinga and Unreal Engine are transforming virtual production with realistic, efficient workflows.

Spatial ScansGaussian SplatsVirtual ProductionTechnology
July 11, 2025

Form Studios Launches New Virtual Production Studio in Atlanta

Form Studios announces the opening of its newest facility in Atlanta, Georgia — a major milestone powered by partnerships with Rise Studios, Unilumin, OptiTrack, ZEISS, and RED.

AtlantaStudio LaunchPartnershipVirtual Production
June 11, 2025

Form Studios Transitions to New Leadership, Ushering in a New Era of Growth

Form Studios launches as an independent company under new leadership, expanding its creative services and pushing the boundaries of virtual production.

Company NewsLeadershipVirtual Production
June 10, 2025

Inside the Elevator: How Form Studios Recreated the Opening Scene of Severance Season 2 with Virtual Production

When the opening shot of Severance Season 2 premiered, we asked: could we recreate that shot using our LED volume, Unreal Engine, and cinema robot? So we did.

Case StudyVirtual ProductionCinema RobotSeverance
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