Virtual Production

Any environment. Any time. In camera.

Real-time Unreal Engine environments on LED walls — reflections, lighting, and parallax all captured in camera. See the environment on set and capture more of the finished image in camera.

Featured Work

Recent virtual production

Cinematic campaigns captured in camera on our LED volumes.

01 / 05
Activision · Nintendo

Modern Warfare 4

Pre-order trailer for Call of Duty: Modern Warfare 4 on Nintendo Switch 2, directed by David M. Gil for agency Aspect. Virtual production at our Los Angeles stage with Cinedept — live action and motion control combined with real-time Unreal Engine environments captured in camera on the LED volume. Watch how it was shot →

02 / 05
Cox Communications

Family Plan

Retail brand spot built around a graduate moving off the family plan. Shot on our Atlanta LED volume with the store environment running live on the wall — a full retail location, no location day and no set build, captured in camera.

03 / 05
Delta Airlines

Airline of Choice

Cinematic brand campaign for Delta Airlines in partnership with creative agency Heards Creek. Every destination — gates, terminals, skylines — built by our in-house VAD team and captured in camera on our LED volume with real-time Unreal Engine.

04 / 05
CAT

Brand Film

Brand film for CAT spanning twelve distinct environments — every world designed in Unreal Engine by our in-house VAD team and captured on our LED volume with motion-control camera moves. No location days, no company moves. Twelve environments, one production schedule, every frame in camera.

05 / 05
Mercedes-Benz

Maybach Night Series

Car process shoot for the Mercedes-Benz Maybach Night Series. The car stationary on our LED volume, the world flying past in real-time Unreal Engine — streetlights, skylines, and reflections rolling across the paint live, every pass captured in camera.

More WorkSee every virtual production project in our portfolio
Why virtual production

More control on set.

LED virtual production for commercials, automotive work, film, and television. Plan around the image you need to capture.

Hold the right light

Build the scene around your schedule. Review lighting and environment changes on the wall before the next take.

Capture reflections in camera

LED environments contribute light and reflections to cars, glass, and talent, reducing the need for background replacement.

Keep the crew in one place

Shoot several planned environments on a controlled stage, with virtual art and technical support throughout production.

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Process

How a VP shoot works

From first call to final delivery, here is what a virtual production engagement looks like at Form Studios.

Phase 01

Consult & Scope

  • Creative brief and technical review
  • Script breakdown and shot planning
  • Budget alignment and stage selection
  • Timeline and deliverables defined
Phase 02

Pre-Production

  • Virtual art department builds environments
  • Virtual location scouting in Unreal Engine
  • Pre-visualization of camera moves and lighting
  • Stakeholder review and approval before shoot day
Phase 03

Production

  • On-set UE artist and VP supervisor
  • Real-time environment control and adjustments
  • In-camera VFX captured live
  • Multiple environments shot in a single day
Phase 04

Wrap & Delivery

  • Footage reviewed and selects pulled on stage
  • In-camera backgrounds reviewed for any finishing needs
  • Color pipeline managed from wall to deliverable
  • Faster turnaround from wrap to air
Stage Tour
Walk our Atlanta volume in 3D

A Gaussian-splat scan of the real stage — the same spatial capture we play back on the wall. Look around before you book.

Take the tour
Environment Creation

We build the worlds

Our virtual art department builds and adapts Unreal Engine environments, prepares captured locations, and plans how each scene will work on the LED volume.

Environment Design

Our VAD team designs and builds custom Unreal Engine 5 environments from concept through final optimization. Art direction, modeling, texturing, and lighting handled internally.

Spatial Scanning

Multi-camera photogrammetry rig captures real-world locations as high-fidelity Gaussian splats. We scan, process, and optimize for LED volume playback.

Virtual Location Scouting

Walk through environments before shoot day. Directors and DPs review camera angles, lighting setups, and compositions inside the engine — no travel required.

Live On-Set Operation

A certified Unreal Engine artist is on set for every shoot. Real-time adjustments to lighting, weather, set dressing, and camera framing as the director calls for them.

Asset Library

Growing library of production-ready environments, materials, and lighting setups. Accelerates builds and reduces costs for common location types.

Multi-Format Delivery

We prepare content for any playback scenario — plates formatted for media servers, spatial scans optimized for real-time rendering, UE environments packaged for nDisplay.

Content on the wall

Choose the right environment.

Camera movement, creative flexibility, and preparation time determine the approach. We help select and test the content before shoot day.

01

Photo & video plates

Pre-shot footage or photography displayed on the wall. Useful for interviews, driving backgrounds, and shots with limited camera movement. Plates preserve the captured lighting and angle; they do not provide the perspective changes of a tracked 3D scene.

02

Spatial scans & Gaussian splats

Real locations captured as navigable 3D scenes. Useful when the original space matters and the camera needs parallax. Capture access, reflective surfaces, lighting, and the intended camera path need testing; scans offer less editing flexibility than a fully built CG environment.

03

Unreal Engine environments

Custom or adapted 3D worlds with control over lighting, dressing, materials, and time of day. Useful for branded spaces, fictional locations, and multiple scene variations. Allow pre-production time for asset development, optimization, camera tests, and creative review.

Technical production

Prepared for the camera.

The LED wall, tracking, playback, and camera package are tested together for the planned shots.

LED & rendering

Fine-pitch LED panels driven by Unreal Engine and nDisplay. Panel configuration, camera settings, and testing help manage moiré and banding.

Tracking & synchronization

Camera position data drives perspective-correct backgrounds, with synchronized playback and render systems.

Color & operation

A calibrated color workflow and on-set technical team support environment changes, camera review, and the agreed finishing pipeline.

FAQ

Common questions

LED volumes, in-camera VFX, and virtual production — answered.

What is an LED volume?

An LED volume is a large, high-resolution LED wall — often wrapped with a ceiling — that displays photoreal, real-time Unreal Engine environments behind your subject. The camera captures the background in-camera with correct lighting, reflections, and parallax, reducing the need for green screen and background compositing. Finishing requirements depend on the shot. Form Studios runs fine-pitch (2.6mm) LED volumes across our Atlanta, Buford GA, and Los Angeles stages — and builds walls to a production's spec when a project calls for more.

What's the difference between virtual production and green screen?

Green screen lets you replace the background in post. An LED volume displays the environment on set, contributing interactive light and reflections that the camera can capture. The right approach depends on the shot, camera movement, and finishing requirements; we can help plan either workflow.

What is in-camera VFX (ICVFX)?

In-camera VFX is the technique of capturing visual-effects environments directly in-camera on an LED volume instead of adding them in post. The engine renders a perspective-correct background tracked to the camera in real time, helping the camera capture the environment and its interaction with the subject. Some shots still require compositing or other finishing.

Can you shoot car process work on the LED wall?

Yes. We regularly run car process shoots — including the Mercedes-Benz Maybach Night Series — with the vehicle stationary on the volume and the world moving in real-time Unreal Engine: streetlights, skylines, and reflections rolling across the paint live and captured in-camera.

How much does it cost to shoot on an LED volume?

Cost depends on stage size, crew, environment build, and shoot length. Our volumes are mid-size stages built to be more accessible than the largest feature-film volumes, and every VP shoot includes a VP supervisor and a certified Unreal Engine artist. Contact us for a quote scoped to your shoot.

Do I need to know Unreal Engine to shoot here?

No. Every virtual production shoot includes a certified Unreal Engine artist and a VP supervisor. We build and adjust the environments live and operate the technology — you direct the shoot.

Sister Company

Building an LED virtual production studio of your own?

Form Volumes installs the same LED walls, render stack, and camera tracking we run on our stages — for studios, brands, and universities ready to bring VP in-house.

Visit Form Volumes
Start a project

Let's build your next production.

Get in touch →book@formstudios.com