Virtual Production

Any environment. Any time. In camera.

Real-time Unreal Engine environments on LED walls — reflections, lighting, and parallax all captured in camera. No green screen. No post compositing. Final pixel on set.

Why Virtual Production

VP vs traditional production

Virtual production changes what is possible on set. Here is how it compares to practical location shoots and green screen workflows.

Final Pixel In Camera

What you see on the LED wall is what the camera captures. Reflections, lighting, and backgrounds are real on set — no compositing, rotoscoping, or green spill cleanup in post.

Immersive Performances

Actors see and react to their environment in real time. Natural sightlines and authentic interaction with the scene — none of the blank-wall fatigue of green screen.

Accurate Reflections

Reflective and transparent surfaces — car paint, glass, metal, liquid — pick up real light from the LED wall. On green screen, these surfaces require extensive post cleanup.

Total Weather & Light Control

Hold a golden hour indefinitely. Change time of day in seconds. Guarantee consistent lighting across every take. Weather delays are eliminated entirely.

Any Location, No Travel

Any environment from anywhere in the world is available on stage. No permits, no scouts, no flights, no weather risk. Switch locations in minutes, not days.

Reduced Post-Production

When backgrounds are captured in camera, compositing budgets shrink and delivery timelines compress. Post teams focus on finishing rather than building.

Faster Shoot Days

Multiple environments in a single day. No company moves, no set rebuilds between locations. Crews stay productive on stage the entire day.

Creative Iteration On Set

Directors and DPs adjust the virtual environment live. Move the sun, change the skyline, swap a background. Decisions happen in the moment, not months later in post.

Applications

What teams are shooting

Commercial
Product launches, campaign visuals, brand films. Multiple environments in a single shoot day without leaving the stage.
Automotive
Vehicles in motion with physically accurate reflections and lighting. No green spill on paint or glass.
Film & TV
Sci-fi corridors, period architecture, impossible landscapes. In-camera VFX that reduce post budgets and timelines.
Corporate
Executive messaging, product demos, and annual content at scale. Consistent branding across every environment.
Music Videos
Bold visual worlds impossible or impractical to build physically. Rapid creative iteration on set.
Live Events
Real-time interactive backgrounds for broadcasts, presentations, and live-to-air content.
Process

How a VP shoot works

From first call to final delivery, here is what a virtual production engagement looks like at Form Studios.

Phase 01

Consult & Scope

  • Creative brief and technical review
  • Script breakdown and shot planning
  • Budget alignment and stage selection
  • Timeline and deliverables defined
Phase 02

Pre-Production

  • Virtual art department builds environments
  • Virtual location scouting in Unreal Engine
  • Pre-visualization of camera moves and lighting
  • Stakeholder review and approval before shoot day
Phase 03

Production

  • On-set UE artist and VP supervisor
  • Real-time environment control and adjustments
  • In-camera VFX captured live
  • Multiple environments shot in a single day
Technical Stack

What powers the stage

Every component is purpose-built for in-camera visual effects and integrated into a single production pipeline.

LED Volume

Up to 30' x 12' concave curved walls with 2.6mm pixel pitch. High refresh rate panels eliminate moiré and banding on camera.

Unreal Engine 5

Real-time rendering with Lumen global illumination, Nanite geometry, and nDisplay multi-node output across the full volume.

Camera Tracking

FreeD protocol with sub-millimeter accuracy. Perspective-correct parallax so backgrounds respond naturally to every camera move.

Color Pipeline

Calibrated LED output matched to camera color science. ACES managed from wall to monitor to deliverable.

On-Set Team

Every VP shoot includes a certified Unreal Engine artist and VP supervisor. We operate the technology, not just rent it.

Live Compositing

Real-time keying, color correction, and environment adjustments. Change time of day, swap locations, adjust lighting in seconds.

Media Servers

Puget Systems enterprise hardware driving the volume. Redundant nodes with genlock sync to prevent tearing, jitter, or dropped frames.

Pre-Visualization

Full shot planning inside the engine before shoot day. Camera moves, lighting setups, and environment blocking reviewed and approved in advance.

Locations

Where we shoot

Three VP-equipped stages across two coasts. Same technology, same team standards.

Start a Project

Let's build your next production

Tell us about your project and we'll put together a plan.