
Any environment. Any time. In camera.
Real-time Unreal Engine environments on LED walls — reflections, lighting, and parallax all captured in camera. No green screen. No post compositing. Final pixel on set.
VP vs traditional production
Virtual production changes what is possible on set. Here is how it compares to practical location shoots and green screen workflows.
Final Pixel In Camera
What you see on the LED wall is what the camera captures. Reflections, lighting, and backgrounds are real on set — no compositing, rotoscoping, or green spill cleanup in post.
Immersive Performances
Actors see and react to their environment in real time. Natural sightlines and authentic interaction with the scene — none of the blank-wall fatigue of green screen.
Accurate Reflections
Reflective and transparent surfaces — car paint, glass, metal, liquid — pick up real light from the LED wall. On green screen, these surfaces require extensive post cleanup.
Total Weather & Light Control
Hold a golden hour indefinitely. Change time of day in seconds. Guarantee consistent lighting across every take. Weather delays are eliminated entirely.
Any Location, No Travel
Any environment from anywhere in the world is available on stage. No permits, no scouts, no flights, no weather risk. Switch locations in minutes, not days.
Reduced Post-Production
When backgrounds are captured in camera, compositing budgets shrink and delivery timelines compress. Post teams focus on finishing rather than building.
Faster Shoot Days
Multiple environments in a single day. No company moves, no set rebuilds between locations. Crews stay productive on stage the entire day.
Creative Iteration On Set
Directors and DPs adjust the virtual environment live. Move the sun, change the skyline, swap a background. Decisions happen in the moment, not months later in post.
What teams are shooting
How a VP shoot works
From first call to final delivery, here is what a virtual production engagement looks like at Form Studios.
Consult & Scope
- Creative brief and technical review
- Script breakdown and shot planning
- Budget alignment and stage selection
- Timeline and deliverables defined
Pre-Production
- Virtual art department builds environments
- Virtual location scouting in Unreal Engine
- Pre-visualization of camera moves and lighting
- Stakeholder review and approval before shoot day
Production
- On-set UE artist and VP supervisor
- Real-time environment control and adjustments
- In-camera VFX captured live
- Multiple environments shot in a single day
What powers the stage
Every component is purpose-built for in-camera visual effects and integrated into a single production pipeline.
LED Volume
Up to 30' x 12' concave curved walls with 2.6mm pixel pitch. High refresh rate panels eliminate moiré and banding on camera.
Unreal Engine 5
Real-time rendering with Lumen global illumination, Nanite geometry, and nDisplay multi-node output across the full volume.
Camera Tracking
FreeD protocol with sub-millimeter accuracy. Perspective-correct parallax so backgrounds respond naturally to every camera move.
Color Pipeline
Calibrated LED output matched to camera color science. ACES managed from wall to monitor to deliverable.
On-Set Team
Every VP shoot includes a certified Unreal Engine artist and VP supervisor. We operate the technology, not just rent it.
Live Compositing
Real-time keying, color correction, and environment adjustments. Change time of day, swap locations, adjust lighting in seconds.
Media Servers
Puget Systems enterprise hardware driving the volume. Redundant nodes with genlock sync to prevent tearing, jitter, or dropped frames.
Pre-Visualization
Full shot planning inside the engine before shoot day. Camera moves, lighting setups, and environment blocking reviewed and approved in advance.
Where we shoot
Three VP-equipped stages across two coasts. Same technology, same team standards.
Buford, GA
29' x 10' LED volume, cinema robot, 2.6mm pixel pitch. Our flagship VP stage with full production infrastructure.
Atlanta, GA
30' x 12' LED volume with OptiTrack mocap, cinema robot, and FreeD tracking. Partnership with Rise Studios.
Los Angeles, CA
6,000 sq ft stage with Unilumin LED, OptiTrack, and robotic camera. Partnership with Cine Dept.