
Cinematic content that launches worlds.
Trailers, cutscenes, and promotional cinematics built in Unreal Engine 5 — from storyboard through final delivery. Performance capture, virtual production, and real-time rendering under one roof.
From announcement to launch
Every stage of your game’s marketing and narrative content — delivered by a team that understands both filmmaking and interactive media.
Why studios choose us
Most cinematic studios outsource capture, rent stages, and assemble freelance crews. We built everything under one operation.
Performance capture on site
Full body and facial motion capture in our own stages. No outsourcing, no scheduling conflicts with external mocap facilities. Capture and review in the same session.
Real-time iteration
See your cinematic come together in real time inside Unreal Engine. Make direction changes on set — not weeks later in a review cycle.
Film-trained direction
Shot design, camera language, pacing, and emotional beats approached with the discipline of live-action filmmaking. Cinematics that feel like cinema.
Virtual production integration
LED volumes and camera tracking available for hybrid workflows — capture live-action plates and blend with CG environments in a single pipeline.
Engine-native delivery
Assets and sequences built clean for your game engine. We work within your technical constraints and art direction, not against them.
One team, start to finish
Storyboard, previs, capture, animation, lighting, rendering, and editorial handled by the same team. No handoffs between vendors.
How a project works
From first call to final delivery, here’s what a cinematics engagement looks like.
Creative Development
- Brief and script review with your team
- Concept art and storyboard development
- Shot design and cinematic language
- Scope, timeline, and deliverables defined
Pre-Production & Capture
- Previsualization in Unreal Engine
- Character and environment asset development
- Performance capture — body and face
- Real-time direction and iteration on set
Post-Production & Delivery
- Animation refinement and facial polish
- Lighting, VFX, and final rendering
- Editorial, sound design, and color grade
- Engine-ready or pre-rendered delivery
What powers the work
Unreal Engine 5
Full UE5 Sequencer pipeline with Lumen global illumination, Nanite geometry, and Movie Render Queue for final output.
Motion Capture
OptiTrack optical tracking for full body capture. Facial capture with live retargeting to digital characters in engine.
Cinema Robotics
6-axis cinema robot for precision virtual camera moves that match or extend captured performance.
LED Volume
LED walls available for hybrid live-action and CG workflows. Capture real-world elements with virtual environments in a single take.
Virtual Art Department
Environment design, kitbashing, and world building matched to your game’s art direction and technical requirements.
Animation & Polish
Keyframe animation, motion editing, and facial performance refinement to bring captured data to final quality.
Lighting & Rendering
Cinematic lighting design inside the engine. Final frames rendered through Movie Render Queue or real-time output.
Editorial & Sound
Full post-production editorial, sound design, color grading, and delivery in any format your pipeline requires.
Where we produce
Three stages across Georgia and Los Angeles — each equipped for capture, virtual production, and cinematics work.
Buford, GA
Flagship stage with LED volume, cinema robot, and full production infrastructure. Purpose-built for virtual production and cinematics.
Atlanta, GA
LED volume with OptiTrack motion capture, cinema robot, and FreeD tracking. Partnership with Rise Studios.
Los Angeles, CA
West coast stage with LED, OptiTrack, and robotic camera. Access LA’s talent pool and production ecosystem.
