Cinematic content that launches worlds.
Trailers, cutscenes, and promotional cinematics built in Unreal Engine 5 — from storyboard through final delivery. Performance capture, animation, lighting, and finishing shaped around your story.
Recent cinematic work
Original films and commissioned animation, with our contribution credited on each project.
World Cup 2026
A stylized cinematic for Bleacher Report’s B/R Football marking the 2026 FIFA World Cup — football icons reimagined as collectible figures. Form Studios contributed animation alongside director Tom Webb and creative team Project XIV.
Conquest — a Battlefield fan film
A Battlefield fan film built entirely in-house. Stunts and combat captured with OptiTrack body suits and Captury markerless tracking, with live previs and final render handled inside Unreal Engine 5.
Recall
A routine therapy session spirals out of control. OptiTrack body capture, Rokoko Smartgloves II, and FACEGOOD P3 facial capture drive our MetaHuman characters — with cinematography in Unreal Engine and finishing in Nuke.
Explore the Recall workflow →Full performance capture. Complete cinematic production.
From announcement to launch
Every stage of your game’s marketing and narrative content — delivered by a team that understands both filmmaking and interactive media.



How a project works
From first call to final delivery, here’s what a cinematics engagement looks like.
Creative Development
- Brief and script review with your team
- Concept art and storyboard development
- Shot design and cinematic language
- Scope, timeline, and deliverables defined
Pre-Production & Capture
- Previsualization in Unreal Engine
- Character and environment asset development
- Performance capture — body and face
- Real-time direction and iteration on set
Post-Production & Delivery
- Animation refinement and facial polish
- Lighting, VFX, and final rendering
- Editorial, sound design, and color grade
- Engine-ready or pre-rendered delivery
From performance to final frame.
Bring us a complete production or a defined part of your animation pipeline.
Characters & environments
Asset development and virtual art direction matched to the story and technical requirements.
Capture & animation
Body, hand, and facial performance capture, followed by motion editing, keyframe animation, and facial polish.
Lighting & finishing
Unreal Engine lighting and rendering, compositing, editorial, sound, and delivery formats agreed during pre-production.
Common questions
Game trailers, in-engine vs pre-rendered, and pipeline — answered.
What goes into a game cinematic?
Concept and previs, performance and motion capture, environment and character work in Unreal Engine 5, rendering, compositing, and final delivery. Our capture and animation teams connect these stages around the requirements of your project.
What's the difference between a pre-rendered and an in-engine trailer?
Pre-rendered cinematics are rendered frame-by-frame for maximum fidelity; in-engine trailers use the game's real-time engine. We produce both and can match a game's look in Unreal Engine 5.
Do you handle motion capture for cinematics in-house?
Yes. Body and facial performance capture, editing, and final render all happen in-house, which keeps the pipeline tight and iteration fast.
How much does a game cinematic cost?
It scales with runtime, character and environment complexity, and capture needs. Share a brief and a target length and we'll scope and quote it.