Game Cinematics

Cinematic content that launches worlds.

Trailers, cutscenes, and promotional cinematics built in Unreal Engine 5 — from storyboard through final delivery. Performance capture, animation, lighting, and finishing shaped around your story.

Featured Work

Recent cinematic work

Original films and commissioned animation, with our contribution credited on each project.

01 / 03
Bleacher Report · B/R Football

World Cup 2026

A stylized cinematic for Bleacher Report’s B/R Football marking the 2026 FIFA World Cup — football icons reimagined as collectible figures. Form Studios contributed animation alongside director Tom Webb and creative team Project XIV.

02 / 03
Form Studios · Original Production

Conquest — a Battlefield fan film

A Battlefield fan film built entirely in-house. Stunts and combat captured with OptiTrack body suits and Captury markerless tracking, with live previs and final render handled inside Unreal Engine 5.

03 / 03
Form Studios × FACEGOOD

Recall

A routine therapy session spirals out of control. OptiTrack body capture, Rokoko Smartgloves II, and FACEGOOD P3 facial capture drive our MetaHuman characters — with cinematography in Unreal Engine and finishing in Nuke.

Explore the Recall workflow →

Full performance capture. Complete cinematic production.

What We Create

From announcement to launch

Every stage of your game’s marketing and narrative content — delivered by a team that understands both filmmaking and interactive media.

Reveal Trailers
High-impact announcement trailers that define the tone, world, and promise of your game. Built to generate anticipation and press coverage.
Cinematic Cutscenes
Story-driven sequences with film-quality direction, performance capture, and real-time rendering. Delivered engine-ready or as pre-rendered video.
Launch Trailers
Trailers timed to your release schedule — final gameplay context, narrative payoff, and the emotional hook that drives purchase decisions.
Previs & Pitch Content
Early-stage visualization to align creative direction across studios, publishers, and stakeholders before full production begins.
Social & Campaign Cuts
Short-form content optimized for social platforms, storefronts, and ad campaigns. Multiple formats and aspect ratios from a single shoot.
In-Engine Cinematics
Sequences built natively in Unreal Engine that can run in real time within your game, using your assets and visual language.
Process

How a project works

From first call to final delivery, here’s what a cinematics engagement looks like.

01

Creative Development

  • Brief and script review with your team
  • Concept art and storyboard development
  • Shot design and cinematic language
  • Scope, timeline, and deliverables defined
02

Pre-Production & Capture

  • Previsualization in Unreal Engine
  • Character and environment asset development
  • Performance capture — body and face
  • Real-time direction and iteration on set
03

Post-Production & Delivery

  • Animation refinement and facial polish
  • Lighting, VFX, and final rendering
  • Editorial, sound design, and color grade
  • Engine-ready or pre-rendered delivery
Production

From performance to final frame.

Bring us a complete production or a defined part of your animation pipeline.

Characters & environments

Asset development and virtual art direction matched to the story and technical requirements.

Capture & animation

Body, hand, and facial performance capture, followed by motion editing, keyframe animation, and facial polish.

Lighting & finishing

Unreal Engine lighting and rendering, compositing, editorial, sound, and delivery formats agreed during pre-production.

FAQ

Common questions

Game trailers, in-engine vs pre-rendered, and pipeline — answered.

What goes into a game cinematic?

Concept and previs, performance and motion capture, environment and character work in Unreal Engine 5, rendering, compositing, and final delivery. Our capture and animation teams connect these stages around the requirements of your project.

What's the difference between a pre-rendered and an in-engine trailer?

Pre-rendered cinematics are rendered frame-by-frame for maximum fidelity; in-engine trailers use the game's real-time engine. We produce both and can match a game's look in Unreal Engine 5.

Do you handle motion capture for cinematics in-house?

Yes. Body and facial performance capture, editing, and final render all happen in-house, which keeps the pipeline tight and iteration fast.

How much does a game cinematic cost?

It scales with runtime, character and environment complexity, and capture needs. Share a brief and a target length and we'll scope and quote it.

Start a project

Let's build your next production.

Get in touch →book@formstudios.com