Game Cinematics

Cinematic content that launches worlds.

Trailers, cutscenes, and promotional cinematics built in Unreal Engine 5 — from storyboard through final delivery. Performance capture, virtual production, and real-time rendering under one roof.

Cinematics Reel
Cinematics Reel
The Reel

See the work.

Reveal trailers, cinematic cutscenes, and launch content built in Unreal Engine 5 — from performance capture through final delivery.

What We Create

From announcement to launch

Every stage of your game’s marketing and narrative content — delivered by a team that understands both filmmaking and interactive media.

Reveal Trailers
High-impact announcement trailers that define the tone, world, and promise of your game. Built to generate anticipation and press coverage.
Cinematic Cutscenes
Story-driven sequences with film-quality direction, performance capture, and real-time rendering. Delivered engine-ready or as pre-rendered video.
Launch Trailers
Trailers timed to your release schedule — final gameplay context, narrative payoff, and the emotional hook that drives purchase decisions.
Previs & Pitch Content
Early-stage visualization to align creative direction across studios, publishers, and stakeholders before full production begins.
Social & Campaign Cuts
Short-form content optimized for social platforms, storefronts, and ad campaigns. Multiple formats and aspect ratios from a single shoot.
In-Engine Cinematics
Sequences built natively in Unreal Engine that can run in real time within your game, using your assets and visual language.
The Difference

Why studios choose us

Most cinematic studios outsource capture, rent stages, and assemble freelance crews. We built everything under one operation.

Performance capture on site

Full body and facial motion capture in our own stages. No outsourcing, no scheduling conflicts with external mocap facilities. Capture and review in the same session.

Real-time iteration

See your cinematic come together in real time inside Unreal Engine. Make direction changes on set — not weeks later in a review cycle.

Film-trained direction

Shot design, camera language, pacing, and emotional beats approached with the discipline of live-action filmmaking. Cinematics that feel like cinema.

Virtual production integration

LED volumes and camera tracking available for hybrid workflows — capture live-action plates and blend with CG environments in a single pipeline.

Engine-native delivery

Assets and sequences built clean for your game engine. We work within your technical constraints and art direction, not against them.

One team, start to finish

Storyboard, previs, capture, animation, lighting, rendering, and editorial handled by the same team. No handoffs between vendors.

Process

How a project works

From first call to final delivery, here’s what a cinematics engagement looks like.

01

Creative Development

  • Brief and script review with your team
  • Concept art and storyboard development
  • Shot design and cinematic language
  • Scope, timeline, and deliverables defined
02

Pre-Production & Capture

  • Previsualization in Unreal Engine
  • Character and environment asset development
  • Performance capture — body and face
  • Real-time direction and iteration on set
03

Post-Production & Delivery

  • Animation refinement and facial polish
  • Lighting, VFX, and final rendering
  • Editorial, sound design, and color grade
  • Engine-ready or pre-rendered delivery
Capabilities

What powers the work

Unreal Engine 5

Full UE5 Sequencer pipeline with Lumen global illumination, Nanite geometry, and Movie Render Queue for final output.

Motion Capture

OptiTrack optical tracking for full body capture. Facial capture with live retargeting to digital characters in engine.

Cinema Robotics

6-axis cinema robot for precision virtual camera moves that match or extend captured performance.

LED Volume

LED walls available for hybrid live-action and CG workflows. Capture real-world elements with virtual environments in a single take.

Virtual Art Department

Environment design, kitbashing, and world building matched to your game’s art direction and technical requirements.

Animation & Polish

Keyframe animation, motion editing, and facial performance refinement to bring captured data to final quality.

Lighting & Rendering

Cinematic lighting design inside the engine. Final frames rendered through Movie Render Queue or real-time output.

Editorial & Sound

Full post-production editorial, sound design, color grading, and delivery in any format your pipeline requires.

Locations

Where we produce

Three stages across Georgia and Los Angeles — each equipped for capture, virtual production, and cinematics work.

Start a Project

Let's build your next production

Tell us about your project and we'll put together a plan.