Motion Capture

Capture the performance. See it live.

Full body and facial motion capture with real-time character playback in Unreal Engine 5 — integrated into the same stages, team, and pipeline as our virtual production and cinematics work.

Featured Work

Capture in action

Recent productions where our capture pipeline drove the final result.

01 / 02
Form Studios · Original Production

Conquest — a Battlefield fan film

A Battlefield fan film built entirely in-house. Stunts and combat captured with OptiTrack body suits and Captury markerless tracking, with live previs and final render handled inside Unreal Engine 5.

02 / 02
Form Studios × FACEGOOD

Recall

A routine therapy session spirals out of control. OptiTrack body capture, Rokoko Smartgloves II, and FACEGOOD P3 facial capture drive our MetaHuman characters — with cinematography in Unreal Engine and finishing in Nuke.

Explore the Recall workflow →

Full performance capture. Complete cinematic production.

Capabilities

Body. Hands. Face.

Capture for games, cinematics, film, and interactive characters. We define the rig, session, and delivery requirements with your team.

Body & prop capture

OptiTrack optical motion capture records performer movement and tracked props, with live character review in Unreal Engine.

Hands & fingers

Rokoko Smartgloves II capture hand and finger performance alongside the body session, as used on Recall.

Facial performance

FACEGOOD P3 stereoscopic headsets record facial performance for solving, retargeting, and animation polish.

Markerless capture

Captury offers body tracking without suits or markers for previs and workflows where fast setup matters.

Direction on stage

Review movement on digital characters, capture interacting performers, and refine the take while the cast is together.

Animation delivery

Scope solving, cleanup, retargeting, and polish to your character rigs and agreed delivery formats.

The Difference

More than a mocap stage

Most capture facilities hand off data and wish you well. We built motion capture into a complete production ecosystem.

Capture to final in one building

Motion capture, virtual production, cinema robotics, and game cinematics all operate under the same roof with the same team. No vendor handoffs.

See it on the LED wall

Captured performances drive digital characters on our LED volumes in real time. Review scenes with full virtual environments — not gray viewport previews.

Cinema robot + mocap

Add precision robotic camera moves to captured performances in the same session. A combination almost no other facility offers.

Real-time direction

Directors give notes and see changes immediately. No waiting for offline processing — iterate on performance, camera, and environment in the moment.

Data through delivery

We don’t just capture and export. Our team handles retargeting, cleanup, animation polish, and final delivery in whatever format your pipeline requires.

One team, any stage

Three locations across Georgia and Los Angeles with consistent OptiTrack systems and Unreal Engine integration. Same quality, same workflow, either coast.

Performance capture session at the Form Studios Atlanta stage — performer in an OptiTrack motion capture suit with head-mounted facial camera beside the 6-axis cinema robot
Technology

What powers the stage

Purpose-built capture infrastructure integrated with our real-time production pipeline.

Optical Tracking
OptiTrack PrimeX camera system with sub-millimeter accuracy. Marker-based body and prop tracking; hand performance can be captured with Rokoko Smartgloves II.
Markerless System
Captury computer-vision capture. No suits or markers required — actors perform naturally while the system tracks full body motion.
Real-Time Engine
Unreal Engine 5 with live retargeting via OptiTrack Motive. Performances drive digital characters with Lumen lighting and Nanite geometry in real time.
Facial Pipeline
FACEGOOD P3 stereoscopic head-mounted cameras record facial footage for solving and retargeting to MetaHuman or custom character rigs. Animation polish is scoped to the final performance.
Solve & Cleanup
In-house motion data processing — gap filling, noise reduction, retargeting, and optimization. Delivered in FBX, USD, or native Unreal formats.
Stage Integration
Capture volumes co-located with LED walls, cinema robots, and full production infrastructure. Switch between mocap and virtual production in the same session.
Process

How a capture session works

From planning through delivery, here’s what a motion capture engagement looks like.

01

Pre-Production

  • Consultation and shot list review
  • Character rig validation and test captures
  • Marker placement planning and performer fitting
  • Stage scheduling and technical prep
02

Capture Day

  • System calibration and performer setup
  • Live retargeting to digital characters in engine
  • Director review with real-time playback
  • Multiple takes with immediate feedback
03

Post & Delivery

  • Motion data solving and cleanup
  • Retargeting to production character rigs
  • Animation polish and facial refinement
  • Delivery in FBX, USD, or Unreal format
FAQ

Common questions

OptiTrack mocap, performance capture, and real-time playback — answered.

What motion capture system do you use?

Optical OptiTrack systems for full-body capture, plus facial capture, driving characters in real time in Unreal Engine 5. Motion capture is available at our Atlanta, Buford GA, and Los Angeles studios.

What's the difference between motion capture and performance capture?

Motion capture records body movement; performance capture adds facial and finger performance so a single actor's full performance drives the digital character. We support both, with real-time playback on set.

Optical vs. inertial (suit-based) mocap — which is better?

Optical systems like OptiTrack track markers with cameras for high positional accuracy and no drift, which is ideal for stage work and clean data. Inertial suits are portable but can drift over a session. We run optical for accuracy and real-time character playback.

How much does motion capture cost?

It depends on shoot length, number of performers, whether you need facial capture, and data cleanup, which adds time on top of the capture day. Send us your shot count and delivery format and we'll quote it.

Can I see the character move in real time?

Yes. We stream capture live onto your character in Unreal Engine 5, so you can review the performance on the digital character on set instead of waiting for post.

Sister Company

Installing motion capture in your facility?

Form Volumes designs and installs OptiTrack motion capture systems for studios, universities, and game developers — calibrated, integrated with Unreal Engine, and ready to capture on day one.

Visit Form Volumes
Start a project

Let's build your next production.

Get in touch →book@formstudios.com