
Capture the performance. See it live.
Full body and facial motion capture with real-time character playback in Unreal Engine 5 — integrated into the same stages, team, and pipeline as our virtual production and cinematics work.
What we capture
Optical and markerless systems with real-time engine integration — from a single performer to full ensemble casts.
Full Body Capture
OptiTrack optical tracking with sub-millimeter precision. Full skeleton solve including fingers, delivered clean and production-ready.
Facial Capture
Head-mounted camera rigs capturing blend shapes and FACS data. Retargeted to digital characters in real time inside the engine.
Markerless Capture
Captury computer-vision system for markerless body tracking. No suits, no markers — ideal for rapid prototyping and previz.
Live Character Playback
Performances stream directly into Unreal Engine 5 in real time. Directors see the digital character on screen as the actor performs.
Multi-Performer Sessions
Simultaneous capture of multiple actors in the same volume. Interaction, combat, and ensemble scenes captured together.
Prop & Object Tracking
Rigid body tracking for weapons, tools, and set pieces. Props move in sync with the digital environment.
Stunt & Action Capture
Combat choreography, wire work, and physical stunts captured at high frame rates. Clean data for previz, animation reference, or final in-engine use.
Virtual Camera
Tracked virtual camera operating inside the captured scene in real time. Directors frame shots within the digital environment as performers act.
More than a mocap stage
Most capture facilities hand off data and wish you well. We built motion capture into a complete production ecosystem.
Capture to final in one building
Motion capture, virtual production, cinema robotics, and game cinematics all operate under the same roof with the same team. No vendor handoffs.
See it on the LED wall
Captured performances drive digital characters on our LED volumes in real time. Review scenes with full virtual environments — not gray viewport previews.
Cinema robot + mocap
Add precision robotic camera moves to captured performances in the same session. A combination almost no other facility offers.
Real-time direction
Directors give notes and see changes immediately. No waiting for offline processing — iterate on performance, camera, and environment in the moment.
Data through delivery
We don’t just capture and export. Our team handles retargeting, cleanup, animation polish, and final delivery in whatever format your pipeline requires.
One team, any stage
Three locations across Georgia and Los Angeles with consistent OptiTrack systems and Unreal Engine integration. Same quality, same workflow, either coast.
What powers the stage
Purpose-built capture infrastructure integrated with our real-time production pipeline.
How a capture session works
From planning through delivery, here’s what a motion capture engagement looks like.
Pre-Production
- Consultation and shot list review
- Character rig validation and test captures
- Marker placement planning and performer fitting
- Stage scheduling and technical prep
Capture Day
- System calibration and performer setup
- Live retargeting to digital characters in engine
- Director review with real-time playback
- Multiple takes with immediate feedback
Post & Delivery
- Motion data solving and cleanup
- Retargeting to production character rigs
- Animation polish and facial refinement
- Delivery in FBX, USD, or Unreal format
Who uses our capture stages
Motion capture for games, film, brands, and interactive experiences.
Where we capture
Three stages across Georgia and Los Angeles — each equipped with OptiTrack systems and Unreal Engine integration.
Buford, GA
Flagship stage with OptiTrack capture volume, LED wall, and cinema robot. Full production infrastructure for capture-to-final workflows.
Atlanta, GA
OptiTrack motion capture integrated with LED volume, cinema robot, and FreeD tracking. Partnership with Rise Studios.
Los Angeles, CA
West coast stage with OptiTrack, LED, and robotic camera. Access LA’s talent pool and performance capture community.