Motion Capture

Capture the performance. See it live.

Full body and facial motion capture with real-time character playback in Unreal Engine 5 — integrated into the same stages, team, and pipeline as our virtual production and cinematics work.

Capabilities

What we capture

Optical and markerless systems with real-time engine integration — from a single performer to full ensemble casts.

Full Body Capture

OptiTrack optical tracking with sub-millimeter precision. Full skeleton solve including fingers, delivered clean and production-ready.

Facial Capture

Head-mounted camera rigs capturing blend shapes and FACS data. Retargeted to digital characters in real time inside the engine.

Markerless Capture

Captury computer-vision system for markerless body tracking. No suits, no markers — ideal for rapid prototyping and previz.

Live Character Playback

Performances stream directly into Unreal Engine 5 in real time. Directors see the digital character on screen as the actor performs.

Multi-Performer Sessions

Simultaneous capture of multiple actors in the same volume. Interaction, combat, and ensemble scenes captured together.

Prop & Object Tracking

Rigid body tracking for weapons, tools, and set pieces. Props move in sync with the digital environment.

Stunt & Action Capture

Combat choreography, wire work, and physical stunts captured at high frame rates. Clean data for previz, animation reference, or final in-engine use.

Virtual Camera

Tracked virtual camera operating inside the captured scene in real time. Directors frame shots within the digital environment as performers act.

The Difference

More than a mocap stage

Most capture facilities hand off data and wish you well. We built motion capture into a complete production ecosystem.

Capture to final in one building

Motion capture, virtual production, cinema robotics, and game cinematics all operate under the same roof with the same team. No vendor handoffs.

See it on the LED wall

Captured performances drive digital characters on our LED volumes in real time. Review scenes with full virtual environments — not gray viewport previews.

Cinema robot + mocap

Add precision robotic camera moves to captured performances in the same session. A combination almost no other facility offers.

Real-time direction

Directors give notes and see changes immediately. No waiting for offline processing — iterate on performance, camera, and environment in the moment.

Data through delivery

We don’t just capture and export. Our team handles retargeting, cleanup, animation polish, and final delivery in whatever format your pipeline requires.

One team, any stage

Three locations across Georgia and Los Angeles with consistent OptiTrack systems and Unreal Engine integration. Same quality, same workflow, either coast.

Technology

What powers the stage

Purpose-built capture infrastructure integrated with our real-time production pipeline.

Optical Tracking
OptiTrack PrimeX camera system with sub-millimeter accuracy. Marker-based full body and finger tracking at high frame rates.
Markerless System
Captury computer-vision capture. No suits or markers required — actors perform naturally while the system tracks full body motion.
Real-Time Engine
Unreal Engine 5 with live retargeting via OptiTrack Motive. Performances drive digital characters with Lumen lighting and Nanite geometry in real time.
Facial Pipeline
Head-mounted camera rigs capturing FACS-based blend shapes. Live facial retargeting to MetaHuman or custom character rigs inside the engine.
Solve & Cleanup
In-house motion data processing — gap filling, noise reduction, retargeting, and optimization. Delivered in FBX, USD, or native Unreal formats.
Stage Integration
Capture volumes co-located with LED walls, cinema robots, and full production infrastructure. Switch between mocap and virtual production in the same session.
Process

How a capture session works

From planning through delivery, here’s what a motion capture engagement looks like.

01

Pre-Production

  • Consultation and shot list review
  • Character rig validation and test captures
  • Marker placement planning and performer fitting
  • Stage scheduling and technical prep
02

Capture Day

  • System calibration and performer setup
  • Live retargeting to digital characters in engine
  • Director review with real-time playback
  • Multiple takes with immediate feedback
03

Post & Delivery

  • Motion data solving and cleanup
  • Retargeting to production character rigs
  • Animation polish and facial refinement
  • Delivery in FBX, USD, or Unreal format
Applications

Who uses our capture stages

Motion capture for games, film, brands, and interactive experiences.

Game Studios
Character locomotion, combat systems, cutscenes, and creature animation. Data delivered engine-ready for your runtime pipeline.
Film & Television
Digital doubles, creature performance, de-aging, and stunt previsualization. Integrated with our virtual production stages for hybrid workflows.
Cinematics & Trailers
Performance capture feeding directly into our Unreal Engine cinematics pipeline. Capture and render in the same facility.
Brands & Agencies
Motion-captured digital avatars, real-time character activations, and interactive brand experiences powered by live performance data.
XR & Immersive
Performance data driving real-time characters in VR, AR, and mixed reality applications. Low-latency streaming for interactive experiences.
Locations

Where we capture

Three stages across Georgia and Los Angeles — each equipped with OptiTrack systems and Unreal Engine integration.

Start a Project

Let's build your next production

Tell us about your project and we'll put together a plan.